I can find it, but the process uses so much fuel to make fuel, it has me hesitating to go further. I keep hesitating making another refinery or assembler simply because of the problems getting fuel to keep them running. I have one refinery for just uranium (and the rarer cobalt and platinum when I need 'em), and I find myself spending a lot of time waiting on it.the other refinery I'm using for the other minerals, and for some it too, is ridiculously slow. The only frustration I can lay claim to is the frustratingly slow refining process. I think, in the long run, that will be the determining factor, but I think that could be a long way away, because there is a LOT of it so far. There is also lots of uranium, but how much? No idea, or how long it would last. It seems there is more 'stuff' than stone. This one seems to be mostly made of minerals, especially iron. Yep, that isn't the mega-monster, but that is also just one asteroid. I'm sitting in a survival world, realityx10, max asteroids, and I think just in the asteroid I decided to put my base would be capable to make a couple (at least) 1 M kg ships. There needs to be some way to do it without "cheating" by turning it to creative mode or copy / pasting everything over to a new savegame. The game simply can't have long term playability or long term servers with nice multiplayer dynamics if the maps always run out of resources. The trips would have to be longer and longer, eventually forcing you to migrate to another adjacent map to avoid too long trips in the future. You'd be able to take a ship on an expedition to get more resources. Yes it would be crude and ugly, but it would solve the survival and exploration issue. Honestly i would be perfectly okay if the ONLY solution is to have "edges" to the map where you enter a loading screen to load map X 0 Y 1 from your home map of X 0 Y 0 for example. Or respawning asteroids (after the game detects that there are below 5% raw minerals left of a certain type in the map). Either if it's done in chunks like Minecraft or zones like Starmade. I think the most important thing for the game right now is to work on getting some sort of procedural map going. I mean i don't want to have struggled for days to survive and built nice things legit, only to find that OH WELL all the uranium in the map is gone. Great, you built a nice space station or mining ship, but what does it matter? It'll all be pointless when the last uranium ore is gone. Having a limited map just means that everything you do stops to matter. I want to feel that i accomplished something by building things fair and square. I want a long-term game i can play for weeks or months. Which i don't think is what any of us want. Space Engineers really really has to introduce some form of procedural map generation as you enter the edge of the map, or it'll just end up being a short quick "1-session see how long u can survive" game. To some extent this applies to Project Zomboid and Don't Starve as well, but those games have either such a large map that it isn't relevant, or respawning resources. That's very very important in a survival game. You die.īut you don't suddenly get an unspoken "GAME OVER" screen because the entire world became empty of resources, it simply can't happen. Your survive if you can manage resources. The same applies to the upcoming indie game Limit Theory with is 100% procedural. Minecraft and Starmade has the advantage of always having something new to explore or find, you can survive indefinetly if you want, and things you build can persist BECAUSE you can survive and find new lands. That's a huge issue for the long term playability of this game imo. No matter if you manage to "legit" build an asteroid base or a big mining ship over the course of several days, what's the point? The asteroids and uranium WILL run out since the map is fixed. The fact that the maps are limited so you will always eventually run out, no matter how well you do. It's awesome to see a proper survival gamemode, where it's always a scramble for resources or you simply die a cold lonely death.īUT there is one huge problem that needs to be resolved.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |